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SubSurf Modelling Tutorial

pages (4): [1] 2 3 4


This tutorial will teach you how to make a little octopus, using the "subsurf" functionality of Blender, which allows you to create smooth/organic shapes rather easily. If you don't know the subsurf function, the first part of the tutorial may seems a little strange, because you're going to create a shape full of angles that ends up looking like an abstract modern sculpture - instead of a smooth octopus. But then the magic of subsurf will take effect... ;).  By the way, I don't have any diploma in octopus anatomy, so forgive me if that octopus looks weird. :) This tut will also show you how to assign 2 materials to an object.

I use the same notation as in my other tutorials.  i.e. "Press the X key to...." for a newly mentioned shortcut, and only " (X) " when I use this shortcut again.

Getting Started

Step 1 - First, on the top view (7) add a circle (space bar > add > mesh > circle) . Choose 8 vertices.


Step 2 - On the front view (1), with all the points selected, press the E key, and click on Extrude. Then move your cursor up to move the new points as shown on the image #1. This part is going to be the "body" of the octopus (although at the moment  it doesn't look like it). Press the E key a second time and move the points as shown on the image #2. Now, resize (S) the last part as in image #3.  



Step 3 - Go back to the top view (7), and select (A/B) the points displayed in yellow in image #1. Then extrude (E) them as in #2. Extrude them some more to get something resembling image #3. This strange shape is an octopus tentacle!

Step 4 - Repeat the same process as in step 3, but with all the pairs of points, so you'll get something looking like the image opposite. It starts to look like an octopus, but a very abstract one. :)

Step 5 - Select (B) all the points in the middle, and go to the front view (1).

- Tutorial written by DuskBlue

Pages (4): [1] 2 3 4 Next>
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Last 5 User Comments

User:  Culann (#58170)
Date: Fri Feb 12, 2010. 15:55:47

Post #4 of 4

Glad that helped. Have fun modeling, and feel free to ask on the Blender sub-forum if you have any other questions.

Reply to this post


User:  QBall (#58169)
Date: Fri Feb 12, 2010. 15:23:12

Post #3 of 4

Quote from Culann;58166:
Are you sure you actually have faces on the ends of the tentacles? Just switch to face view (in edit mode, it's the button with the triangle on it). If you don't see a dot on the end of the tentacle, you have no faces there.

If this is the case, switch to edge select (the icon next to face view, with the line on it), select the edges on the end of the tentacle, and press "f".



Awsome, thanks much, that fixed it. Now I can go see if I can make a spider.

Reply to this post


User:  Culann (#58166)
Date: Fri Feb 12, 2010. 03:38:52

Post #2 of 4

Are you sure you actually have faces on the ends of the tentacles? Just switch to face view (in edit mode, it's the button with the triangle on it). If you don't see a dot on the end of the tentacle, you have no faces there.

If this is the case, switch to edge select (the icon next to face view, with the line on it), select the edges on the end of the tentacle, and press "f".

Reply to this post


User:  QBall (#58160)
Date: Thu Feb 11, 2010. 19:18:25

Post #1 of 4

I am using Blender 2.49b and I am having a lot of fun with the tutorials. I have hit a snag with this one. I can get through extruding the arms of the octopus, however when apply the SubSurf the ends of the legs are not closed up they are open ended tubes. Am I doing something wrong?

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