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SubSurf Modelling Tutorial

pages (4): [1] 2 3 4


This tutorial will teach you how to make a little octopus, using the "subsurf" functionality of Blender, which allows you to create smooth/organic shapes rather easily. If you don't know the subsurf function, the first part of the tutorial may seems a little strange, because you're going to create a shape full of angles that ends up looking like an abstract modern sculpture - instead of a smooth octopus. But then the magic of subsurf will take effect... ;).  By the way, I don't have any diploma in octopus anatomy, so forgive me if that octopus looks weird. :) This tut will also show you how to assign 2 materials to an object.

I use the same notation as in my other tutorials.  i.e. "Press the X key to...." for a newly mentioned shortcut, and only " (X) " when I use this shortcut again.

Getting Started

Step 1 - First, on the top view (7) add a circle (space bar > add > mesh > circle) . Choose 8 vertices.


Step 2 - On the front view (1), with all the points selected, press the E key, and click on Extrude. Then move your cursor up to move the new points as shown on the image #1. This part is going to be the "body" of the octopus (although at the moment  it doesn't look like it). Press the E key a second time and move the points as shown on the image #2. Now, resize (S) the last part as in image #3.  



Step 3 - Go back to the top view (7), and select (A/B) the points displayed in yellow in image #1. Then extrude (E) them as in #2. Extrude them some more to get something resembling image #3. This strange shape is an octopus tentacle!

Step 4 - Repeat the same process as in step 3, but with all the pairs of points, so you'll get something looking like the image opposite. It starts to look like an octopus, but a very abstract one. :)

Step 5 - Select (B) all the points in the middle, and go to the front view (1).

- Tutorial written by DuskBlue

Pages (4): [1] 2 3 4 Next>
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