| HyperNURBs Modelling (inc. Weights) |
pages (2): 1 [2] |
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Step 2- Configuring the HyperNURBs & Weights
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Let's start by editing the top. Select the Edge Edition
mode, which is exactly above the Polygon Edition button, and then click the
Live Selection object. (Note: You MUST actually click the Live selection
button
even if it is already selected, because you must later edit the
HyperNURBs weight via the Attributes Editor, which is only selectable via the
Live Selection attributes. When you click the Edge Edition, the attributes
editor is set to the Edge Edition tool, meaning that you wouldn't find the Weight
editor). With this little issue clarified, select the top edges.

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In the attributes manager, select HyperNURBs Weights, adjust it to 100% and then
press the Set button. This will ensure that these edges have 100% weight
against the smoothing, or, in
other words, completely ignore the smoothing strength of the HyperNURBs.
Cool, huh?
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Repeat this step with the other openings.

Let's give a final touch to the side-opening to make it sharper. Select the
inner edges and apply a 100% Weight to them.


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And that's it - The pipe is done! It's good to remember that
the weights can also be added to polygons and points as well as edges, thus
ensuring a staggering level of flexibility. If you want, play around with the weights in other extruded
sections and try to make something like
this model we rendered earlier...

And that's it my dear Biorust people! Until the next tutorial... :) |
- Tutorial written by Elentor
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