| The Power of the Appearance Palette |
pages (2): 1 [2] |
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 Let’s add another
EFFECT to this fill! Go to Effect > Distort &
Transform > Transform. This will bring up a dialog
box as shown below (Example I). Here
we want to resize our gradient circle to about 85%
using the scale sliders or typing the values
into the horizontal and vertical values. We also
want to move this circle's offset from the
others to give it a more realistic lighting effect,
as if the light was coming from an angle. To do this move
the sliders to nudge this circle so its up on the
left top corner of the other circles. You can click
the preview button to see the changes as you make
them. Once you click OK you will see this effect
show up in the Appearance Palette as a subgroup
under the top most fill, and it too can be
edited later with ease by double
clicking the Transform effect under the fill
(Example J). You should also notice our circle
showing more depth now. I was still not satisfied
with the look so here I duplicated the orange fill
layer with the Multiply blend applied. The
top most fill layer is left with Multiply but I drop
the Opacity down to 71%. Then, the middle
of the the 3 orange fill layers is changed from
Multiply to Color Burn and still 100%
Opacity. I also got rid of the Transform effect by
selecting the effect and clicking the
TRASH CAN in the bottom corner of the palette.
Remember, all circles in these files are vector
objects. Study their Appearance Palette profiles if
having any trouble.
 Ok... is it starting to look 3D yet? The results may
vary according to the colors used for the
original circle and the gradient. Don’t forget we
can go back and change any of those colors
by selecting the object first, and then selecting
the fill layer containing the color or gradient
we wish to change. Then use the Color, Swatches, or Gradient palette to make your color
changes.
From here you can add more fill layers to get
your desired coloration. This is
another good time for experimenting. Try layering
fills with different transparency blend
modes to create unique and complex looking results.
Take a look at my pre-made buttons (Example L
& M) to see all the different layers I used
to get the final result in the Appearance
Palette.
 Let’s continue with highlights for a shiny look. I
will be skipping the pics for these steps now.
Create a NEW fill from the flyout in the
Appearance Palette or DUPLICATE a fill. We want to
make this either a white or a very light
and bright tint of a color for the highlight, so set
a new color for the fill. To get the one spot
glow as my buttons show, you can choose 2 methods.
You can use the transform effect
again to resize the circle into a smaller oval as
shown and nudge it into the upper left or right
corner for offset lighting. But the soft edge effect
can be done by applying a Feather effect
to the fill or as my example, apply a gradient for
the fill and change the blend mode to
Screen. You might even take the Opacity to 95%
or whatever works best for you.
Variations
If you wanted to produce a 3 oval effect that looks more shiny, simply create
the same oval but do not feather as much or don’t
use gradient for the fill and reduce
Opacity to around 30%. Duplicate this highlight fill
2 more times but reduce and reshape the
ovals to about an 1/8th of original highlight but
increase their Opacity to around 90%. Then
position them using the Move sliders in the
Transform effect box (Example M).
To add a bevel to your button like the examples,
just create new fill layers or duplicate fills
and move to the bottom of the stack. From there, you
can either enlarge the circle using the
Transform function again or you can go to
Effect > Path > Offset Path and define the
width to expand. You can then fill with your choice
of gradients or colors, but I chose to get a
metal looking bevel with rounded edges (Example L).
You can select the example button to
see how I layered 2 metal looking gradients (1
radial and 1 linear) with Gaussian Blue effect
added to top fill layer to blend with bottom fill
layer in the Appearance Palette. You can see
another type of bevel in Example M.

I hope this has been enlightening and helpful. I
have found this to be great way to work with
common elements. Using the Appearance Palette to
build our FX allows us to save the
combination of fill and stroke layers as GRAPHIC
STYLES which can be used on other shapes
and objects or save to a library for use later.
Simply drag your object when the look is complete to
the Graphic Styles palette. This will create a new
icon in the palette that resembles the look of
the object. Now its possible to apply this effect
to other shapes or text. For some
inspiration, try applying Warp Effects
to the entire object as in my Examples N
and O. You can also experiment with applying
the effect to just one fill layer or stroke too.
You may find that this give you a great start for
an evil monster or weird button. And my final tip....
if you select text with the arrow tool, you can set
multiple
fill and strokes for the text. Move all strokes to
the back
of all fills to retain the weight of the font when
stroking. Great
for stacking larger and larger strokes on text.
- Tutorial written by Synthetic
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User: Culann (#55635)
Date: Mon Jan 19, 2009. 20:30:40 | Post #3 of 3 |
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Quote from Man1c M0g;55557: There's a LOT of images of varying sizes - this is the best way to get them all to play together nicely. =] |
Woah; it almost makes me wonder if the text isn't hidden by the pix. BTW, is every word of the title supposed to be on its own line on page 2?
Perhaps the pictures on page 1 could be a tad smaller? I can read the text just fine, so the pictures would be okay small enough to have a slight margin. |
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Quote from supertackyman;55555: I cant really comment on the functionality of the tutorial since I dont use illustrator. but... the text looks a little tight against the images, mostly on the first page of the tutorial. |
There's a LOT of images of varying sizes - this is the best way to get them all to play together nicely. =] |
Reply to this post |
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I cant really comment on the functionality of the tutorial since I dont use illustrator. but... the text looks a little tight against the images, mostly on the first page of the tutorial. |
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