| Signature Techniques |
pages (2): 1 [2] |
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Obsidian Framing
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Step 1: Create a new 500px by 100px document, and add a background of
your choice. Good 3D renders and/or abstracts are best.
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Step 2: When everything is in place, hit the 'd' key to select default
colours, then the 'x' key to invert those colours. With your
background layer active, use the Polygon Lasso Tool to create a random
shaped selection inside your image borders. Keep in mind that you will have to invert this selection to create a border for your sig.
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Step 3: When your path is complete, invert the selection with Select > Inverse or
Ctrl+Shift+I on your keyboard. Create a new layer on top of all the
others, make it active, and Edit > Fill the selection with black. You
should have something like this:
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Step 4: Using the Rectangular Marquee Tool and the Eraser Tool (or
delete key), remove the big black area on the right.
Now duplicate the existing structure by selecting Layer > Duplicate Layer
from the main menu.
This should create a new layer with a copy of your border. Run Edit > Transform > Flip Horizontal
then drag the duplicate layer to the right to complete your border.
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Step 5: Select the top-most layer containing the border and hit
CTRL+E on your keyboard to merge this layer down onto the one underneath it.
Do not go too far and merge onto the background layer though!
Once you have all the borders consolidated onto a single layer, go to Layer >
Layer Style and enter in these properties:
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Step 6: And that's it! I used the Polygon Lasso Tool
to create more border type objects using the same steps as above. Then I
merge them onto the border layer and voila - a sig is born. A little text
and it's pretty simple..
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- Tutorial written by B. Darnell
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I have not ever seen such sites with loads of patterns, tutorials etc...but i really liked it.... |
Reply to this post |
User: jo_3 (#40119)
Date: Sun Apr 01, 2007. 12:49:26 | Post #1 of 3 |
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so that's how you create those complex styles!!! thanks! thanks to you, i don't feel these as complex as before. yey! |
Reply to this post |
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