| The Pattern Maker |
pages (4): 1 2 [3] 4 |
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Step 8: Nearly there! There are still some
small patterns on the grass, but by now they are so small that you will
be able to clean them up with strategic use of the clone stamp in the final texture.
NB. If you are developing for a gaming engine, you should really copy the
texture and re-run it in the pattern maker with a potency of 2, and an
overall size of 256px*256px. |
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Step 9 - Its a Long Road
We now need to get down to making a road. Yep, a road! And since we're
going to make a road, we should really find a nice dirt texture. Again, you can
just type "dirt" on your favourite image search engine and pick a result you find interesting. I'm
going to use this one:

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Step 10 - Its a Longer Road!
So... a nice image of dirt.. and rocks. Creating a texture out of this image can be pretty
challenging due to the high number of objects in the scene. You can choose
to select the few, non-rocky areas, like the region in the top-left, but the
end result
will probably suck. Furthermore, smoothness values of 2 won't work,
neither will 3, so you'll be
sticking with 1 again. The right area is full of big, evil rocks whose only intent is to ruin this image for our tutorial. Not only that, but with so many
diverse objects in the image, even in the clean area, you will notice if you start playing with the image that most will generate textures
with large expanses of evil artefacts and repeating patterns.

What can we do? Well, look at the left side. Tons of smaller rocks add an overall diversity
to their area, and make this region ideal for our purposes. The only problem
lies with big rocks and the darker shadows. They can generate annoying patterns. Again, the Clone Stamp is our salvation. Obliterate those bigger rocks and shadows
and you should end with a result like this:
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Step 11: Use a resolution of 256px*256px, a smoothness
of 1 and an SD of 5. Click repeatedly on the Generate
button until you find a result that looks ideal. If necessary, you can
always clean up the resulting texture with the clone stamp tool. |
- Tutorial written by Elentor
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