| A Simple Winter Scene |
pages (3): [1] 2 3 |
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This tutorial will teach you how to make a simple winter scene, including some fir trees
and a snowman. It is supposed to show you how to use the most common Blender
functionalities (i.e. modelling, adding materials and textures) and shortcuts. When a
shortcut is used for the first time, I'll say something like "press the x key".
When I use it again, I'll just put something like "(x)".
The Snowman
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Step 1 -
Press the X key to delete the square that is in the middle of
the scene. Press the space bar. Select Add > Mesh > UVSphere to add a sphere
in the scene (click on the OK button for the number of segments and rings,
32 is perfect). Zoom in ("+" key or the mouse scroll button) and press the S key (size) to make the sphere 4 squares wide.
(if you want it to be exactly 4 square wide, hold the Ctrl key while you
move the mouse ). This is going to be the body of the snowman. |
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Step 2 -
Press the Tab key to switch to the object mode (the sphere is
now displayed in pink). On the bottom of the 3D view, there's a little menu
with icons, click on the one circled in red opposite (or press F9), and change the
values of the 2 fields with a name that fits (i.e. SnowmanBody). It is not
necessary to name the object, but it's a good habit to develop :). |
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Step 3 -
Now switch to the front view (numpad 1), and add a 2nd
UVsphere in the scene. Resize it (S) to 2 squares wide. Switch again to the
object mode (Tab) (when you create an object, blender automatically switches
to the Edit Mode). Name it SnowmanHead (as done in the previous stage).
Now press the G key (G=Grab) and move the head on top of the
body. This is the beginning of
the snowman. (You can add some "arms" later if you want, or a 2nd snowball for
the body). If you're satisfied with the shape of your snowman, you can
"link/join" all the elements together. Select them by pressing the
B key and drawing a square all around them. Then press Ctrl+J and
click on "join selected meshes". |
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Step 4 -
Now, let's create his face. Stay in the front view, press the space bar and
choose Add > Mesh > Cone. Switch to the side view (3 on numpad).
The cone is going to be the nose and, as you can see, it's much too big.
Deselect all the points by pressing the A key. Then select
only the points on the right (the base of the cone). Press the S key and
decrease the size of the base of the cone. Switch to the object mode (Tab),
and press the S key to decrease the size of the "nose" of the snowman. Then
place the nose (G) onto the face of the snowman.
Note : The other sphere you can see is an arm I added to the snowman.
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Step 5 -
Switch to the front view (1 on numpad), add a sphere, and make it small
enough (S) to be one of the eyes of the snowman. Press Tab to get into
object mode, and put (G) your sphere in the place of one eye. Then, with
this sphere still selected, duplicate it by pressing Shift+D,
and put it (G) at the place of the second eye. Zoom in (+) and
select the 2 eyes (right-click on the first one if it's not
already selected, and Shift+right-click to select the other one. They
should now appear in 2 different tints of pink. Be sure to be close enough
not to select the snowman instead of the eyes. If it happens, press the A
key to deselect all and try again). Now, join the 2 eyes (Ctrl+J).
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Step 6 -
Keep the eyes selected, move to the top view (7 on numpad),
and move the eyes as shown in the picture. To make sure they're visible,
press Z to switch to "Solid" mode (instead of "wireframe"
mode). and move around the snowman (hold the middle mouse button down,
and move the mouse). As you can see, the snowman is all grey, but we're going to
make it look better. Press Z once again to switch back to the wire frame
mode. |
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Step 7 -
In the object mode (tab) select the snowman body. Now go to the editing menu
(F9 or the button that is circled) and click "Set Smooth". If you press Z
now, the snowman should look smoother. Then, click on "New" to create a new
material for the snowman, and click "Shading" (or F5) to go onto the shading
menu.
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Step 8 -
Name the material "Snow", and change its RGB values to 1 to get a white color.
Also set the "Hard" value to 1 (If it's bigger than 1, you'll get
a grey snowman looking more like metal than snow) and the specularity value
to approximately 0.24.
If you go to the solid mode (Z) once again, you'll see almost no changes.
They'll be noticeable only when you make a render of the scene. (This is the
F12 key. If you see nothing, don't panic, that happens if your camera is not
"watching" your snowman. Select the camera (the triangular object that should
be hidden somewhere in the scene - If you deleted it before, press the bar
and choose Add > Camera) and use the rotation (R) & move (G)
to point it at the snowman. Press the 0 key (zero on the numpad, not "o")
to go into the "camera view" and check that you can see the snowman,
then try to render the scene again).
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Step 9 -
Now, select the nose of the snowman. On the shading menu (F5) click on "Add
New" to create a new material for this part. Name it "Orange" or whatever
you want, and set the RGB values to an orange color.
There's a big probability that the nose will look very dark if you make
a render (F12), but don't worry, as that's only a lighting problem, which we'll fix
later.
Do the same thing for the eyes of the snowman (name the material "coal" and
set the RGB to zero). |
- Tutorial written by DuskBlue
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