| A Simple Winter Scene |
pages (3): 1 [2] 3 |
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The Fir Trees
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Step 10 -
We're going to make the fir trees on a different layer than the layer of the
snowman. Layers? Yes, the 20 little squares are the layer buttons. As far
as I know, you can't have more layers, and you can't name them. The first
(and maybe the second) layers are selected, which means the snowman was
created on the first layer (when several layers are selected, the objects
are added on the *first* selected one, the most on the top-left - to select
several layers, hold the Shift key when you click). Select (only) the second
layer. Switch to the top view (7), and add a Cone (Add > Mesh > Cone).
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Step 11 -
Switch to the front view (1), and make the cone a little flatter. To
do this, select
the top of the cone (right-click on it) and move (G) it. To move it only in
one direction (e.g. along the z axis only) start your move in the direction
you want and do a click with the middle-button. The move should now
be restricted to only one axis. Click a 2nd time with the middle button to
cancel. Then switch to the object mode (Tab) and increase the size (S) of
the cone. Make it 8 squares wide. |
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Step 12 -
Keep the cone selected, and go to the shading menu (F5). Click on Add New
(as in step 9), and name the new material "FirTree". Then, click on the
Texture Menu button. |
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Step 13 -
Click on "Add New" to add a texture to the FirTree
material, then select "Image", because the texture will be based on an
image. Click on "load image" and choose the image you'll find
here.
Set the "Xrepeat" value to 2 (the Xrepeat button is underneath the "Load
image" one). |
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Step 14 -
Go to the material menu, and select the "Map Input" tab. Choose "Tube". Make
sure the cone is still selected, go back to the editing menu (F9) and select
"Set Smooth" (as in step 7).
By the way, the textures can't be seen in the solid mode (Z), they're
visible only in renders. |
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Step 15 -
In the front view (1), duplicate (Shift+D) the cone, and put the duplicated
cone on top of the other. Repeat this once to have 3 cones. Decrease
slightly
the size of the cone on the top and in the middle. You should have something
looking like the picture opposite. |
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Step 16 -
Switch to the top view (7) and add a cylinder (Add > Mesh > Cylinder). Make
it small enough (S) to be the trunk of the tree, and put it at the right
place in the front (1) view.
Repeat the same things as in steps 7 and 8, (or step 9) to make them
smooth and add appropriate materials. Make the material brown (R:0.500, G:0.250, B:0.000). |
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Step 17 -
Switch to the top view and select the whole fir tree (A or B and draw a
square around it). Select the first layer (press Shift when you click
on it to keep the layer with the fir tree selected). There's a big
probability that the fir tree will be over the snowman, so move it (G)
away. |
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Step 18 -
Use Shift+D to copy the fir tree and create a little forest around the
snowman. (Don't put fir trees in front of him, or he'll be totally hidden
from the camera). You can make some trees bigger or smaller, so it won't
look too artificial (yes, I know, trees made out of 3 cones and a cylinder
*do* look artificial, but let me dream it's not the case ;). Verify your
scene in
the front/side views (1/3) that the bigger trees are not half-underground
and the smaller trees half-flying. |
- Tutorial written by DuskBlue
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