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UV Mapping & Texturing


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User:  JhonSmithi (#54897)
Date: Tue Nov 25, 2008. 15:56:08

Post #10 of 10

Hey friends,

Great, I have got nice & cool links as well as more info about UV mapping as well as PHP, thanks a lot, as a beginner in the web programming, you tips & links are really helpful to me,

Cheers,

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User:  FireBoy (#52662)
Date: Wed Sep 10, 2008. 10:37:53

Post #9 of 10

Hi,

I'm pretty new to Blender. Can anyone tell me how exactly you use uv mapping? I have done the tutorial but don't understand what the numbers that we put in are for, maybe there is someone who can lead me to a tut that goes right from the basics regarding UV mapping, anyone?

Thanks,
FireBoy

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User:  Lamer980 (#51871)
Date: Mon Jul 28, 2008. 08:38:59

Post #8 of 10

With UV Unwrap, is there a way to select polys in the modeling viewport so that they are selected in the UV Unwrap viewport?

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User:  3dsan (#49509)
Date: Wed Apr 23, 2008. 00:05:52

Post #7 of 10

I want to know how is Blender can be usefull or better than making a UV map in Maya UV texture editor, And how am i gonna or possible to do it with maya file (like ma or mb (maya ascii or maya binary))... some guy recommended me its usefull and better:smoking:

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User:  boni (#44318)
Date: Thu Aug 23, 2007. 08:07:13

Post #6 of 10

UV > LSCM Unwrap (I think in ver 244) is just unwrap. In UV Face Select Mode, select all faces then hit U, then Unwrap.

Found it here: Blender 3D: Noob to Pro/UV Map Basics - Wikibooks, collection of open-content textbooks

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