| Meteor Tutorial - Pyrocluster |
pages (4): 1 2 3 [4] |
|
|
Section 5 - Pyrocluster (Part 2) Step 12:
This is the single most important section of the whole tutorial.
Click and select the Pyrocluster object in the material manager. It will open
the Globals tab of the Attributes Editor. Way down there, on
Settings, select the Pre-Customized "Fireball" - We're going to use it as a
template. Easy, huh? Well, not really - here's a closer look at the Globals tab
and its many options:
|

The Globals tab of the Pyrocluster Material |
The Volume is just that - The Volume of the
texture. It's not related to the size of the effect, but the "fill rate" of
the texture. The bigger the value, the stronger the presence of the
resulting fireball.
I don't think you'll need to play around with the Luminosity.
It adjusts the brightness of the texture focused from its centre. The
default setting is adequate in our case.
Density could be replaced by "Transparency", and its
functionality is rather obvious. Again, play with it to see how it works, as
it can be rather fun.
Color adjusts the colour of the particles. The far left of the slider
represents the centre of the emitter,
whilst the far right represents the outer regions. |
|

The new configurations |
Step 13: The Fireball preset is cool, but is far
removed from the effect we really want to create. For example, the Color
possesses far too many contrasts, and the
red-wine shades just don't sit well with the idea of a flaming meteor.
With this in mind, alter the colours to resemble the image on the left. The
RGB configurations I used (left to right) were
255/166/0, 233/106/0 and 0/0/0 respectively.
Optional: At
this stage you can try a render. Click the
Play Forwards button in the Animation bar until frame 100 or so, and render
to test the effect.

The Play button |
|
 Step 14: Unless something has gone
horridly wrong
or you missed an important part of the tutorial, your render should show a
MASSIVE orange glow. This is caused by the enormous size of our
particles, so go to the Shape Tab of the
Pyrocluster Material. Once there, change the Radius from 100m to 10m. |
|
Step 15:
Your render should now show a long trail of fire. This
is very cool, but we are still missing something rather important - Smoke,
and the transition between the fire and smoke. Luckily, animating the Pyrocluster
texture is ridiculously easy and requires no ability with keyframing or
any other technique. Simply click on the Age tab and change the
properties to resemble those on the left. As with step 12, the
options are explainable thus: The sliders represent a
progression, where the far left is the frame where the Emitter's Particle
Emission starts and the far right is where it stops. With exception of the
Color Slider, these are greyscale sliders - White represents the max
value and Black the min value. Knowing this, we can already play around with
the scales:
The Radius will not change during the emission,
so it remains solidly white.
The Luminosity will be fading as the emission trails across the scene, so add a black
mark in the Luminosity option to identify where the fire stops and the smoke
begins.
Color Mix affects how greatly the Color slider affects the
particles. A black colour in the color mix negates the effect of the
colour in the slider beneath (i.e. in this case, the white colour will not
show), whereas white means the exact opposite. Since
we begin at full power, it will begin as black and then fade to grey as the
smoke surges.
Color sets the color that will be "Mixed". Since we
want it to turn into grey as it becomes smoke, you can set any greyish color here. I've set white since it also turns the
colour into greyscale.
And that is it. It's configured. Yep, it was that simple! Well,
maybe not THAT
simple, but relatively easy nonetheless. Now just render your scene and you've got yourself a meteor! |
|

Epilogue: I hope this tutorial has been useful. Pyrocluster is
pretty confusing at the start, but gets easier as you use it. I plan to
make another Pyrocluster tutorial (an advanced one) soon, but everything in
due time... By the way, it's already 01:33 am here, which means I'm 17 by now!
Time sure goes fast when you're having fun!
Anyway, if you want to drop me a message,
constructive criticism, suggestions or, even better, ideas for a new tutorial,
my e-mail is kaliath@-nospam-uol.com.br, where -nospam-
is removed by yourself. Or you can just leave a message via the
Biorust Forums PM system. Happy hunting! |
- Tutorial written by Elentor
| 
|
|
|
Quote from 3dead;46855: Finally got it to work. i had my pyroclusters too big and didn't have the pyro material attached to the emitter like I would any other material but now it works fine. |
cheers for the tip 3dead, i'd had those problems too. Also took me ages to figure out that you have to have the Pyrocluster shape preview on.
To turn the preview on:
1. Click on the Pyrocluster material.
2. In the Attributes Manager, click the shape tab. Scroll to the bottom of the shape attributes and make sure the Preview check box is checked.
Good tutorial tho! thanks |
Reply to this post |
User: 3dead (#46855)
Date: Mon Dec 17, 2007. 23:25:07 | Post #8 of 9 |
|
Finally got it to work. i had my pyroclusters too big and didn't have the pyro material attached to the emitter like I would any other material but now it works fine. |
Reply to this post |
|
|
I like this tutorial. Although brief in places, it allows you to expand on the knowledge that is given to you.
Is there a way of viewing the render while the play button is on!? |
Reply to this post |
User: homers (#27027)
Date: Tue May 02, 2006. 16:22:01 | Post #6 of 9 |
|
Can you please e-mail me the meteor file as i've tried all the steps but no fire or smoke all there is, is the meteor and these tiny we white dots which come out of it.
E-mail - dudesam505@hotmail.com |
Reply to this post |
User: globule (#26375)
Date: Sat Apr 15, 2006. 21:48:54 | Post #5 of 9 |
|
Nice Tutorial . Just need to know why he doesnt work at my homies lol |
Reply to this post |
--- View Entire Thread ---
|

|
|
 |
php, shoutbox problems Author: vanhansen Posted: Nov 17th, 1:30am Activity: 5 replies, 93 views
|  | MarkupGeeks Logo Author: ahstanford Posted: Nov 16th, 8:45pm Activity: 12 replies, 156 views
|  | Drawing Tutorials Author: ahstanford Posted: Nov 16th, 12:46am Activity: 0 replies, 99 views
|  | Superbowl predictions, anyone? Author: ahstanford Posted: Nov 15th, 10:46pm Activity: 10 replies, 138 views
|  | Photomanipulation Footsteps Author: ahstanford Posted: Nov 15th, 10:43pm Activity: 4 replies, 98 views
|  | Learning to draw... Author: ahstanford Posted: Nov 15th, 12:43pm Activity: 4 replies, 116 views
|  | Looking for simple UI elements Author: FenixRoA Posted: Nov 15th, 6:40am Activity: 7 replies, 108 views
|  | HDD Help? Author: Phoenix Wynde Posted: Nov 13th, 2:31am Activity: 1 replies, 107 views
|  | Fun New Battles Posted! Author: ahstanford Posted: Nov 11th, 7:33pm Activity: 0 replies, 141 views
|  | 4-man Simon Tournament Author: ahstanford Posted: Nov 11th, 3:28pm Activity: 0 replies, 91 views
|  | Design Brief Inspiration for BioRUST Battles! Author: ahstanford Posted: Nov 11th, 7:19am Activity: 4 replies, 140 views
|  | The BioRUST Free Stock Photography Thread Author: ahstanford Posted: Nov 11th, 6:32am Activity: 2 replies, 146 views
|  |
|
 |
 |
 |
 |
 |
| --- Site Resources --- |
| Total Tutorials: | 212 |
| Total Downloads: | 415 |
| Linkbase Links: | |
 |
|
 |
 |
|