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Open sketchbook filled with rows of graphite studies of stylized almond eyes, each with one highlight dot, beside a fine ink brush on a verdigris copper pen rest
PlateOpen sketchbook filled with rows of graphite studies of stylized almond eyes, each with one highlight dot, beside a fine ink brush on a verdigris copper pen rest

How to Draw Anime Eyes: A Complete Method

BeginnerAny drawing appProcreateClip Studio
In short

To draw anime eyes, mark the gap first (one eye width between the eyes), draw the upper lash line as the heaviest tapering stroke, place a vertical iris cropped by the lid to set the expression, add one highlight on the light side, then a soft shadow band under the upper lid so the iris sits inside the socket.

The anime eye reads as a single confident shape, but it is built from a small stack of decisions: the upper lash line, the iris, the highlight, and the shadow the lash line casts. This is how to draw anime eyes in a fixed order, so the eye becomes the part you place first. The method holds for every style in the character and anime art pillar; only the proportions change.

Start with the gap, not the eye

The most common beginner error is drawing two eyes that are correct on their own but wrong together. Before you draw a single lash, mark the space between the eyes. In most stylized faces that gap is one eye wide. Block three equal widths across the face at eye level: eye, gap, eye. Everything else hangs off that rhythm.

Set the eye line before the widths. On a stylized head the eyes sit at or slightly below the vertical midpoint of the skull, lower than on a realistic face; the anime head proportions tutorial covers how that line wraps as the head turns. Draw it as a light curve, tick the three widths on it, and only then draw shapes.

Rule of thumb

One eye width between the eyes. If the face is younger or rounder, widen the gap slightly and drop the eyes lower on the head.

Build the upper lash line as the heaviest shape

The upper lash line carries the weight of the whole eye. Draw it as a thick, tapering stroke that is heaviest toward the outer corner. Keep the inner corner light and open. Do this on its own layer so you can adjust the thickness without redrawing the iris underneath. The Krita Manual's inking chapter explains the stabilizer and taper settings that make a single stroke land clean.

Step 01

Lay the base curve

One smooth arc for the upper lid. Do not close the eye into an oval yet. The lower lid in most anime styles is barely indicated, so leave it open.

Step 02

Thicken toward the outer corner

Widen the stroke as it travels out. On a 2000 px canvas, a line that starts around 3 px at the inner corner and ends around 12 px at the outer corner is a sensible default.

Step 03

Add the lash accents last

Two or three short flicks at the outer corner, following the direction of the lash line. Resist adding a full fan of lashes; it ages the drawing and muddies the shape.

Place the iris so the eye has a direction

The iris is a vertical shape rather than a circle, and it is usually cropped by the upper lash line. How much you crop it sets the mood: a lot of crop reads calm or sleepy, very little crop with white showing above reads surprised or intense. Decide the expression, then crop accordingly, and crop both eyes the same amount.

Layer setup

Iris on its own layer set to a normal blend. The base color goes down flat first; you will add the gradient and highlight on layers clipped above it.

Crop, highlight and lash settings for the five most common anime eye moods, all built from the same base eye.
MoodIris crop by upper lidHighlight size (of iris width)Lash weight and lid shape
Calm25 to 30 percentSmall, about 15 percentDefault weight, long even taper
Surprised0 to 5 percent, white above the irisLarge, 25 to 30 percentLighter, lid arc raised and rounder
Angry35 to 40 percent, lid straight or angledSmall or noneHeaviest, inner corner pulled down toward the nose
Sad20 percent, outer corner dropsMedium, placed lowDefault, outer corner droops, lower lid softly shown
Cheerful10 percent, lower lid pushes up 15 percentLarge, plus faint bounceDefault, lower lid drawn as a light curve

Make the iris glow with two values and one highlight

A flat iris looks dead. You need a minimum of three elements: a darker rim at the top where the lash line casts shadow, a lighter pool at the bottom where light collects, and one hard highlight. Two light sources means two highlights, and two highlights usually means a confused eye, so commit to one. The National Gallery's note on chiaroscuro makes the same point for painting as a whole: one committed light and its shadow are what make a form read.

Step 01

Gradient the iris

Darker at the top third, lighter at the bottom. A soft airbrush on a clipped layer does this in one pass at about 30 percent opacity.

Step 02

Drop the highlight

One clean circle or soft square near the top edge, on the side the light comes from. This is the single most important dot in the whole face.

Step 03

Add a bounce

A very faint, cool secondary light at the bottom of the iris sells roundness. Keep it under 20 percent opacity.

Coloring the iris with layer modes

Once the line work is done, the iris colors go on in a fixed stack, each layer clipped to the flat base so nothing spills into the white. The layer blend modes for shading tutorial explains why each mode is chosen, and the layer modes cheat sheet lists the same modes across Photoshop, Procreate, Clip Studio and Krita.

  1. Base, Normal, 100 percent: the flat mid-value iris color.
  2. Lid shadow, Multiply, 50 to 70 percent: a darker, slightly cooler version of the base across the top third.
  3. Lower glow, Screen or Add, 30 to 50 percent: a warm light color pooled in the bottom third.
  4. Saturation push, Overlay, 20 to 40 percent: the base color again, only where the glow sits, so the bottom stays rich instead of chalky.
  5. Highlight, Normal, 100 percent: near-white, above everything including the lash line.

Add can blow out to white on a dark base where Screen never does; the Krita Manual's blending modes reference gives each formula. If your app lacks Add, use Screen at a higher opacity.

The shadow under the lash line is what makes it read

Under the upper lash line, add a soft band of shadow across the top of the eye white and the top of the iris. This is the detail most beginners skip, and it grounds the iris inside the socket instead of floating on the surface. Paint it on a Multiply layer at 40 percent with a soft brush about one third of the eye's height, then erase the lower edge so it fades before the middle of the iris. A hard-edged band reads as eyeliner rather than shadow, so keep the transition soft.

Anime eye styles across eras and demographics

The construction is constant. What changes between styles is the eye's size against the head, its height against its own width, and how much detail the iris carries.

Anime eye proportions by style, measured against the head's widest point and the eye's own width.
StyleEye width (head widths)Eye height (eye widths)Iris and lash character
1990s shojo1/41.3 to 1.5Very large iris, three or four highlights, full lash fan
Shonen action1/50.8 to 1.0Angular lid, single highlight, heavy outer corner
Current bishojo and moe1/41.2 to 1.4Rounded gradient iris, one highlight plus bounce
Seinen, realistic-leaning1/60.5 to 0.6Small iris cropped top and bottom, lash line only
Chibi and mascot1/31.5 to 2.0Iris fills the eye, two dots of highlight, no lashes

Younger characters get wider eyes set lower on the head; older characters get narrower eyes with more lid crop. Male characters in most styles have an eye about 20 percent shorter and a thinner lash line than female characters in the same series.

Common mistakes and how to fix them

Check against this table before rendering, because rendering does not fix a construction error.

Symptoms, causes and fixes for the errors that most often break an anime eye.
SymptomCauseFix
Eyes look cross-eyed or wall-eyedIrises shifted by different amountsMeasure iris offset from the inner corner on both eyes and match it
One eye looks biggerWidths marked by feelTick eye, gap, eye on the eye line before drawing shapes
Eye looks flat and stuck onNo shadow band under the lidMultiply band at 40 percent across the top of white and iris
Eye looks glassy or plasticTwo or more equal highlightsKeep one main highlight; reduce the rest to a faint bounce
Lash line looks like a scribbleMany short strokesOne stroke on its own layer, thin to thick, then two flicks

Final checklist for how to draw anime eyes

  • Both eyes crop the iris by the same amount
  • One highlight per eye, on the same side
  • Lash line heaviest at the outer corner
  • A soft shadow band under the upper lid
  • The gap between the eyes reads as roughly one eye wide
  • Iris layers are clipped to the base so nothing spills into the white

That is the whole of how to draw anime eyes: gap, lash line, cropped iris, one highlight, lid shadow. Draw it in this order ten times and the sequence moves out of the moment and into the muscle. When the eyes hold, move on to the hair as blocks tutorial.

Common questions

How do you draw anime eyes for beginners?

Mark the gap between the eyes first, one eye width. Draw the upper lash line as one tapering stroke, heaviest at the outer corner. Add a vertical iris cropped by the lid, one highlight on the light side, and a soft shadow band under the lid. Keep the lower lid barely indicated.

What do anime eyes look like compared with real eyes?

Anime eyes are larger against the head (a fifth to a quarter of the head width), taller than wide in most styles, with a heavy upper lash line, a barely drawn lower lid, and a large vertical iris with a hard highlight.

How many highlights should an anime eye have?

One main highlight, on the side the light comes from, plus at most a faint bounce light at the bottom of the iris. Multiple equal highlights suggest multiple light sources and make the eye look glassy. Older shojo styles used three or four, which is a deliberate period look rather than a default.

Why do my anime eyes look uneven?

Almost always because the widths were judged by eye rather than measured. Tick eye, gap, eye on a light eye line before drawing, then check that both irises are cropped the same amount and offset the same distance from the inner corners. Flip the canvas horizontally to catch the rest.

Sources and further reading

Primary references for the facts and definitions in this piece, all from independent publishers:

Related reading

  • Anime Face Proportions: Head Construction From Any AngleA reliable construction for the stylized head that survives being turned: ball, jaw, wrapping cross, then features, with the measurements in eye heights and head widths for front, three quarter and profile.
  • How to Draw Anime Hair as Blocks, Not StrandsStop drawing individual hairs. Group hair into a few large flowing masses from the crown, ink the edges with weight, and add one band of shine, and the whole thing reads as hair.
  • Ink & Lineart Brush SetTwelve crisp tapering brushes for character line work. Natural pressure taper, minimal texture, and one inker you can use for a whole piece.
  • Hard and Soft Edges: Controlling the EyeEdges are a language. Where you put hard, soft and lost edges tells the viewer where to look, what a surface is made of, and how fast a form turns away from the light.