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Row of greyscale value swatches from black to white above a matching row painted in patina green and brass, with a kneaded eraser and a copper palette
PlateRow of greyscale value swatches from black to white above a matching row painted in patina green and brass, with a kneaded eraser and a copper palette

Values in Painting: Why Your Color Looks Off

IntermediateAny painting app
In short

Values in painting are the lightness or darkness of each area, independent of hue. Block the whole image in three greys first, a light, a mid and a dark, check that it reads with the squint test, then add color on top with a Color or Overlay layer. When the values hold, almost any palette works.

Color gets the blame, but value does the work. A painting with a strong value structure reads even in greyscale; a painting with beautiful colors and weak values falls apart the moment you desaturate it. This tutorial covers values in painting the way a working painter uses them: a three-grey block-in, a squint test, a digital greyscale proof, then color on top. It belongs to the digital painting fundamentals pillar and is the step before layer blend modes for shading make sense.

What value actually is, and why the eye reads it first

Value is how light or dark a color is, independent of its hue. A saturated yellow and a pale grey can share the same value even though they look nothing alike. Tate's glossary entry on tone uses the older word for the same thing; value, tone and lightness all mean position on a scale from black to white.

Your eye reads value before it reads color. The visual system separates a scene into shapes by lightness contrast first and hue second, which is why value structure makes an image legible from across the room or as a thumbnail. Of the seven elements of art, value is the one that decides whether a picture reads at all.

Common color complaints and the value cause behind each

Most requests for color help are value problems in disguise. Before you touch a hue slider, find your complaint here and check the value cause first.

Common color complaints, the value cause usually behind them, and the fix to try first.
ComplaintValue causeFix
The painting looks muddyToo many mid values; lights and darks not separatedPush the light group lighter and the dark group darker
Saturated colors still look dullLights and shadows sit at the same valueDrop the shadow value; bright reads bright only next to darker
The focal point does not popThe highest contrast sits somewhere elseReserve the lightest light and darkest dark for the focal area
Figure merges with the backgroundFigure and ground share a valueShift one by a full step, or lose the edge deliberately on one side
Skin looks grey or deadShadow painted in grey on NormalPaint shadow as a darker, cooler version of the skin hue
Fine up close, wrong as a thumbnailValue groups broken up by detailMerge shapes; repaint detail that crosses a value boundary

The three-value blocking exercise

This is the core of values in painting and it takes one sitting. Work entirely in greyscale with three flat greys, no blending and no gradients, and commit every shape to one of the three. The National Gallery's entry on grisaille describes the same idea as historical practice: a monochrome underpainting that settles drawing and lighting before color goes on.

Step 01

Set up three swatches

Make three flat greys at 25, 50 and 80 percent lightness (in HSB, B = 25, 50 and 80 with S = 0). These are your dark, mid and light. Do not eyedrop anything else during the exercise.

Step 02

Fill the canvas with the mid grey

Everything starts at 50 percent. Most of a painting sits in the mid range, and a mid ground stops the white canvas from tricking your eye about what counts as light.

Step 03

Cut in the dark group

With a hard round brush at 100 percent opacity, paint every shape in the shadow family in the 25 percent grey: cast shadows, the shadow side of the form, dark hair, dark clothing. Group them; do not describe them.

Step 04

Add the light group last

Paint the lit planes in the 80 percent grey. Keep the light group smaller than the mid group and keep it connected: a scatter of light patches reads as noise, a few large light shapes read as light.

Step 05

Squint and fix

Squint until the image blurs. If two neighbouring shapes vanish into each other and you needed them separate, move one to another grey. When the picture reads as three clear masses, the block is done.

Why 25, 50 and 80

The steps are unequal on purpose. The gap between mid and light is wider than the gap between dark and mid because lit surfaces are where the eye goes. Never use pure black or white in the block: keep them for two or three accents at the focal point.

Protect your extremes

Once the block reads, you earn two more values: a near-black around 10 percent and a near-white around 95 percent. Use them in tiny amounts, only at the focal point. If everything is high contrast, nothing is. The National Gallery's note on chiaroscuro shows how far rationed extremes can carry a picture.

How to run the squint test

Squinting throws away detail and color and leaves you with value masses. If the image still reads when squinted, the value structure is sound. Do it at every stage, from block-in to final render. The digital version is a zoom-out to 10 or 15 percent, which does the same job without the eye strain.

  • Count the masses. A sound structure squints down to three to five shapes. Ten means too many value steps.
  • Check the silhouette. The subject should separate from the background somewhere and merge with it somewhere else.
  • Find the brightest spot. If your eye lands on a background highlight instead of the focal point, move the contrast.

Checking values digitally: three ways to see greyscale

Squinting is the habit. These three checks are the proof. Set them up once in your template file so they are a single click away.

A desaturation adjustment layer

Add a Hue/Saturation adjustment layer at the top of the stack with saturation at minus 100, and toggle it as you paint. The Krita Manual's adjustment filters page documents the Desaturate filter and its lightness options; Choose the Luminosity or Lightness method rather than Average, because it weights green higher than blue the way the eye does.

A black layer set to Color

Fill a layer with black and set its blend mode to Color. It strips hue and saturation while keeping every value beneath it, and it exists in every app with blend modes. Keep it hidden in a group named CHECK at the top of the file and show it whenever you doubt a passage. The layer modes cheat sheet lists what Color is called in each app.

A greyscale proof export

Before calling a piece finished, export a flattened greyscale copy at about 300 px on the long side and view it beside the color version. If the thumbnail reads and the color version does not, the color is fighting the values, usually saturation contrast in the wrong place. Keep the proof with your working files; it is good evidence if you ever need to document your art process.

Adding color on top of a solid value structure

Once the greyscale reads, bring color in without disturbing it. Each route keeps the value study underneath as a safety net.

Three ways to color a finished value study, with the layer setup and what each is good for.
MethodLayer setupBest for
Color layer over grisailleMode Color, 100 percent; paint hue and saturation onlyFast recolor, trying palettes, matte surfaces
Overlay or Soft Light glazeOverlay at 20 to 40 percent, or Soft Light at 40 to 60Warming lights and cooling shadows in one pass
Opaque repaint sampling valuesNormal layer; match each hue's value to the grey beneathFinal rendering, skin, real color mixing

The trap in the third method is drifting lighter as you add saturation, because a saturated color looks brighter than a grey of the same value. Toggle the black Color layer every few minutes; if the repaint has crept toward the mid, darken it back. A value boundary that was crisp in the block-in should stay crisp in color, which is where hard and soft edges take over.

Mistakes that break values in painting, and the fix for each

The value mistakes that show up most often in critiques and the direct fix for each.
MistakeHow it looksFix
Starting on whiteEvery mark reads as dark; the painting ends up too lightFill with 50 percent grey before the first stroke
Five or more value steps in the blockBusy, soft, no clear light directionCollapse to three; add extremes only at the focal point
Rendering before the block readsBeautiful detail on a picture that fails as a thumbnailSquint test every ten minutes; no detail until the masses hold
Fixing a value with a hueShadows go purple or green instead of darkerCorrect on the black Color check layer first, then color
Highlights everywhereShiny, restless, no focal pointOne highlight group, at the focal point

Values first, then color

Block in three greys at 25, 50 and 80 percent, squint until three masses hold, prove it with a Color layer or a greyscale export, and only then add hue. That is the whole discipline of values in painting: it separates the two hardest problems so you solve them one at a time. With the structure locked, layer blend modes for shading shows how Multiply and Screen build on it.

Common questions

What is value in the 7 elements of art?

Value is the lightness or darkness of a color, from white through the greys to black. It sits alongside line, shape, form, space, color and texture as one of the seven elements. In painting it decides whether shapes separate or merge, which makes it the element most responsible for a picture reading at a distance.

Can you give me an example of value in art painting?

A portrait with the lit face at 80 percent lightness, the shadow side at 50 percent and the hair and background at 25 percent is a three-value painting. Squinted, it reads as three shapes. Grisaille underpaintings and charcoal studies are historical examples where value carries the whole image with no color at all.

What is another word for value in art?

Tone is the most common alternative, and lightness or luminosity appear in software. Older texts say light and shade. Chiaroscuro names the strong contrast of light and dark values as a style. All describe the same scale from black to white, independent of hue and saturation.

How do I check values in a digital painting?

Put a black-filled layer set to the Color blend mode at the top of your stack, or a Hue/Saturation adjustment layer at minus 100 saturation, and toggle it on. Zoom out to about 15 percent or export a 300 px greyscale thumbnail. If the image still reads as three to five clear masses, the values hold.

Sources and further reading

Primary references for the facts and definitions in this piece, all from independent publishers:

Related reading

  • Hard and Soft Edges: Controlling the EyeEdges are a language. Where you put hard, soft and lost edges tells the viewer where to look, what a surface is made of, and how fast a form turns away from the light.
  • Layer Blend Modes for Shading, ExplainedMultiply, Screen, Overlay and Add do most of the work in digital shading. Here is what each one is for, the stack that uses them, and the order to build it.
  • Muted Color Palette CollectionTwenty considered palettes in low saturation ranges for skin, fabric, and atmosphere. Eight swatches each, ordered from light to dark.
  • AI Art vs Human Art: What Hand Technique TeachesWhat image generators do well, what they cannot give you, and why construction, value and edge control matter more when a machine can output a finished-looking picture in seconds.