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Worn round, flat and bristle brushes in a row above broad textured strokes of patina green and brass paint, with a verdigris copper palette
PlateWorn round, flat and bristle brushes in a row above broad textured strokes of patina green and brass paint, with a verdigris copper palette

Painterly Brush Set

16 brushesFree for personal and commercial work
In short

The Painterly Brush Set is sixteen free painting brushes for digital work: hard and soft rounds for blocking, two blending brushes, bristle and chalk brushes for tactile rendering, a soft airbrush, and texture brushes for skin, cloth and foliage. It suits Procreate, Krita, Clip Studio and Photoshop, free for personal and commercial use.

Download the set

A painting app ships with hundreds of brushes and most painters use five. These painterly brushes are that five plus the specialists that earn a place: a hard round to block, a blender to turn form, a bristle brush to leave a visible hand. The set lives in the free brushes and resources library; its download bundle is still being finalized, so this page lists what it contains and how each brush is meant to be used.

What it is for

Made for the full painting pipeline, from the first value blocks to finished rendering. The hard rounds block shapes with crisp edges, the soft rounds and blenders handle turning forms, and the bristle and chalk brushes add the broken, tactile edge that keeps a digital painting from looking airbrushed. Most finished pieces need only three.

Painterly, in Tate's glossary entry, means visible, broken brushwork rather than hidden, blended surfaces, and that is the quality this set is tuned for. The bristle brushes imitate the ridged paint the National Gallery describes as impasto, a mark that reads unmistakably as a hand at work.

What is inside

The sixteen brushes by group, the mark each makes, and where it belongs in a painting.
BrushStroke characterUse it for
Hard Round (2)Crisp edge, opacity on pressureBlocking shapes and values; most of the painting
Soft Round (2)Feathered edge, low flowTurning forms, soft terminators
Blender SmoothSmudges without adding paintLong gradients on skin and sky
Blender DrySmudges with a bristle streakTurning forms while keeping stroke direction
Bristle Flat, Bristle RoundRidged, broken, directionalVisible brushwork, cloth, hair masses, backgrounds
Chalk Coarse, Chalk FineDry grain, catches on edgesRough surfaces, rock, worn cloth
Airbrush SoftVery soft, 5 to 10 percent flowGradients, glow, atmosphere
Texture SkinFine speckle, low contrastBreaking up smooth skin at the end
Texture Cloth, Texture FoliageWoven grain; clustered leaf marksFabric near the focus; distant trees
ScumbleThin, patchy, dryDragging light over a dark underpainting

Two hard rounds, two soft rounds, two blenders, two bristles, two chalks, one airbrush, three textures and a scumble make sixteen. The rounds do about 80 percent of any painting; the rest are finishing tools.

Settings that matter

The set is built for opacity on pressure and a fixed flow, so a light touch lays a glaze and a firm one covers. Change size freely; change flow only with a reason.

Starting settings on a 3000 px canvas. Percentages are the brush's own opacity and flow, with layer opacity at 100.
BrushSizeOpacityFlowSpacingNote
Hard Round40 to 120 px for blocking, 8 to 20 px for detailPressure, 20 to 100 percent100 percent5 to 8 percentTurn off size on pressure while blocking
Blender Smooth80 to 200 pxFixed 40 to 60 percentn/a3 percentAbove 70 percent erases form
Bristle Flat30 to 90 pxPressure, 30 to 100 percent80 percent10 to 15 percentFollow the form direction with every stroke
Airbrush Soft200 to 400 pxFixed 20 percent5 to 10 percent10 percentNever for shadows

A short workflow with this set

A sphere or a head, one light, greyscale first, following values before color.

Step 01

Block three values with the hard round

Hard round at 100 px, size on pressure off. A light, a mid and a dark as flat shapes with crisp edges.

Step 02

Soften the terminator only

Soft round at 100 px and 30 percent, two passes along the line where light turns to shadow. Leave the cast shadow hard at contact.

Step 03

Render with the bristle brush

Bristle Flat at 40 to 60 px, strokes following the form, streaks left visible.

Step 04

Add color on a Color layer

New layer set to Color, hue painted over the greyscale with a soft round, as the layer modes cheat sheet describes.

Step 05

Texture the focal point, then stop

Texture Skin or Cloth at 10 to 20 percent, only within a head-width of the focal point.

Brush budget

Three brushes per painting: one to block, one to turn, one to render. Switching every minute means the problem is a value decision.

Tips for getting the most from it

  • Block in with a hard round at large size before touching a blender.
  • Blend only where the form turns gently. Leave hard edges where the form turns fast.
  • Use the textured brushes last and sparingly, mostly near the focal point.
  • Paint value studies with this set in greyscale first to learn how each brush behaves.
  • Move the brushes you use into a favorites group, as the getting started guide to the free brushes suggests, and hide the rest.

Pairs well with

Paint from the value ordered muted palettes while you block in, and finish with a pass of the paper and canvas textures at low opacity.

Common problems and fixes

The problems painters report most with this kind of set, and the fix for each.
ProblemLikely causeFix
Painting looks airbrushed and plasticSoft round or airbrush used for shadowsBlock shadows with the hard round; soften only the terminator
Blending turns everything to mudBlender strength too high, blending across value boundariesStrength 40 to 60 percent; blend within one value, never across the shadow line
Bristle strokes look like noiseRandom stroke anglesFollow the form direction
Colors go grey when blendedBlending complementary huesBlend within a hue family

Painterly brushes, in short

Block with a hard round, soften only the terminator, render with a bristle brush that follows the form, and texture only the focal point. Three brushes, in that order, is how these painterly brushes are meant to be used. Where each edge goes is covered in hard and soft edges.

How to install it

New to installing resource sets? The getting started guide to the brush sets walks through importing a set and choosing the right one for the job. For where these fit in a painting, see the digital painting fundamentals pillar, and browse the rest of the free brushes and resources library.

Sources and further reading

Primary references for the facts and definitions in this piece, all from independent publishers:

License

Free to use in personal and commercial projects. Do not resell the files themselves as your own pack. That is the only rule, and the full wording is in the terms of use for tutorials and resources.

Common questions

What are painterly brushes in digital painting?

Brushes that leave a visible mark: a ridged bristle streak, a dry chalk grain, a hard round edge that stays crisp. An airbrush hides every stroke; painterly work reads as made by hand because the marks show both the surface and the movement of the arm.

What is the best blending brush for digital painting?

A smudge type blender at 40 to 60 percent strength, used only along the line where light turns into shadow. Blender Smooth here is for skin and sky; Blender Dry keeps a bristle streak. Blending across a value boundary is what makes paintings muddy.

Are these free painting brushes for Procreate only?

No. The set ships for Procreate, Krita, Clip Studio and Photoshop. Bristle and texture marks differ slightly between engines, but the sizes, opacities and spacing on this page hold in all of them. The bundle is being finalized for release.

Related reading

  • Paper & Canvas Texture PackTen tileable grain overlays to give digital work a made by hand surface. Set to Overlay or Soft Light at low opacity, applied last.
  • Values in Painting: Why Your Color Looks OffIf a painting looks wrong in color, it is almost always wrong in value. Build the value structure in three greys before you touch hue, and color becomes the smaller half of the job.
  • Hard and Soft Edges: Controlling the EyeEdges are a language. Where you put hard, soft and lost edges tells the viewer where to look, what a surface is made of, and how fast a form turns away from the light.
  • Muted Color Palette CollectionTwenty considered palettes in low saturation ranges for skin, fabric, and atmosphere. Eight swatches each, ordered from light to dark.